Game Audio/Sound Effects — P3

Goal templates — Game Audio/Sound Effects — P3

Game Audio/Sound Effects · Game Audio/Sound Effects · P3 — Mid-Level Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P3)

Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira

Specific
Deliver: "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
Relevant
Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine

Specific
Deliver: "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
Relevant
Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics

Specific
Deliver: "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
Relevant
Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content

Specific
Deliver: "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
Relevant
Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables

Specific
Deliver: "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
Relevant
Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩
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1. Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
   Relevant:    Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

2. Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
   Relevant:    Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

3. Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
   Relevant:    Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

4. Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
   Relevant:    Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

5. Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse audio problems with moderate independence — optimising systems, mixing across formats including Dolby Atmos, repairing dialogue — selecting among known methods."
   Relevant:    Advances the Game Audio/Sound Effects · Game Audio/Sound Effects mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P3)

Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"
  • Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"
  • Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"
  • Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"
  • Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"
  • Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩
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Objective 1: Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"
  KR2. Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩

Objective 2: Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"
  KR2. Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩

Objective 3: Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"
  KR2. Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩

Objective 4: Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"
  KR2. Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩

Objective 5: Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"
  KR2. Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or JiraConsistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."⟨target⟩⟨date⟩
Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engineConsistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."⟨target⟩⟨date⟩
Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acousticsConsistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."⟨target⟩⟨date⟩
Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned contentConsistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."⟨target⟩⟨date⟩
Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverablesConsistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."⟨target⟩⟨date⟩
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1. Area: Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies broad sound-design, mixing, dialogue-editing and recording-engineering knowledge across diverse features, evaluating identifiable technical and creative factors to choose implementation approaches."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"⟨target⟩ by ⟨date⟩
  • "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"⟨target⟩ by ⟨date⟩
  • "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"⟨target⟩ by ⟨date⟩
  • "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"⟨target⟩ by ⟨date⟩
  • "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Features or a sub-system end-to-end"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Diverse problems; adapts existing approaches"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Project / team outcomes"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Owns implementation decisions for own scope"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "Mentors juniors informally"⟨target⟩ by ⟨date⟩
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Internal process
  - "Performs sound design and implementation independently across diverse features, planning own work to milestone reviews and tracking tasks in Hansoft or Jira"  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Builds, maintains, debugs and optimises runtime audio systems in Wwise/FMOD and the engine"  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Edits and processes dialogue using DAWs and repair tools such as iZotope RX, applying recording-engineering judgment on mic technique and acoustics"  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Mixes sound across formats including stereo, Dolby Atmos and spatial audio for assigned content"  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Coordinates with sound designers, audio leads and adjacent disciplines on shared deliverables"  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]

Role calibration
  - Meets the scope bar: "Features or a sub-system end-to-end"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Diverse problems; adapts existing approaches"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Project / team outcomes"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Owns implementation decisions for own scope"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "Mentors juniors informally"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]
Game Audio/Sound Effects — P3 · P3 — Mid-Level Professional — goal templates — People Analytics Toolbox