JobFrame · GAMEAU.GAMEAUDIF879.P3
Game Audio/Sound Effects
P3 · P3 — Mid-Level Professional · Individual contributor
Median pay · United States
$82,468
$64,786 – $104,977 · USD · annual · national base (function pricing in review)
Level position
P3 · 3 of 6 in track
Median pay
$82,468
$64,786–$104,977
Level
P3
P3 · 3 of 6 in track
Super-function
creative_development
Demand-heat
cool
-1.7% growth
Summary
Creation, implementation and runtime control of in-game audio — sound effects, music, ambience and dialogue — using DAWs (Pro Tools, Reaper, Adobe Audition) and middleware (Wwise, FMOD) integrated into game engines (Unity, Unreal, Metasounds). Distinct from composition-only roles (music writing) and from audio programming (engine/DSP code); this focus spans asset creation through implementation, recording, mixing, technical sound design and ultimately audio direction and department leadership. P5 is the project-level creative lead (Lead Sound Designer / Audio Lead) holding creative authority over a game's audio; P6 is the Audio Director carrying cross-project audio vision plus budget, hiring and people-management accountability.
This level — P3 P3 — Mid-Level Professional
Fully competent professional; works independently on standard projects
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$258 · $79/mo · $790/yr
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$490 · $149/mo · $1,490/yr
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