Product & Experience Design — P1

Goal templates — Product & Experience Design — P1

Product & Experience Design · Product & Experience Design · P1 — Entry-Level Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P1)

Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.

Specific
Deliver: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
Relevant
Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P1)

Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.

Specific
Deliver: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
Relevant
Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P1)

Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.

Specific
Deliver: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
Relevant
Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P1)

Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.

Specific
Deliver: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
Relevant
Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P1)

Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.

Specific
Deliver: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
Relevant
Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
Time-bound
⟨date⟩
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1. Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.  [source: JFM responsibility (P1)]
   Specific:    Deliver: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
   Relevant:    Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
   Time-bound:  ⟨date⟩

2. Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.  [source: JFM responsibility (P1)]
   Specific:    Deliver: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
   Relevant:    Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
   Time-bound:  ⟨date⟩

3. Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.  [source: JFM responsibility (P1)]
   Specific:    Deliver: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
   Relevant:    Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
   Time-bound:  ⟨date⟩

4. Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.  [source: JFM responsibility (P1)]
   Specific:    Deliver: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
   Relevant:    Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
   Time-bound:  ⟨date⟩

5. Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.  [source: JFM responsibility (P1)]
   Specific:    Deliver: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
   Relevant:    Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P1)

Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
  • Evidence at this level's scope bar: "Own tasks within a defined component" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P1)

Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
  • Evidence at this level's autonomy bar: "Close supervision; work reviewed frequently" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P1)

Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
  • Evidence at this level's complexity bar: "Routine problems with known solutions" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P1)

Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
  • Evidence at this level's impact bar: "Own deliverables" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P1)

Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
  • Evidence at this level's decision rights bar: "Few independent decisions; escalates the rest" — ⟨target⟩ by ⟨date⟩
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Objective 1: Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.  [source: JFM responsibility (P1)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
  KR2. Evidence at this level's scope bar: "Own tasks within a defined component" — ⟨target⟩ by ⟨date⟩

Objective 2: Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.  [source: JFM responsibility (P1)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
  KR2. Evidence at this level's autonomy bar: "Close supervision; work reviewed frequently" — ⟨target⟩ by ⟨date⟩

Objective 3: Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.  [source: JFM responsibility (P1)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
  KR2. Evidence at this level's complexity bar: "Routine problems with known solutions" — ⟨target⟩ by ⟨date⟩

Objective 4: Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.  [source: JFM responsibility (P1)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
  KR2. Evidence at this level's impact bar: "Own deliverables" — ⟨target⟩ by ⟨date⟩

Objective 5: Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.  [source: JFM responsibility (P1)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
  KR2. Evidence at this level's decision rights bar: "Few independent decisions; escalates the rest" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."⟨target⟩⟨date⟩
Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."⟨target⟩⟨date⟩
Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."⟨target⟩⟨date⟩
Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."⟨target⟩⟨date⟩
Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."⟨target⟩⟨date⟩
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1. Area: Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.  [source: JFM responsibility (P1) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.  [source: JFM responsibility (P1) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.  [source: JFM responsibility (P1) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.  [source: JFM responsibility (P1) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.  [source: JFM responsibility (P1) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."⟨target⟩ by ⟨date⟩
  • "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."⟨target⟩ by ⟨date⟩
  • "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."⟨target⟩ by ⟨date⟩
  • "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."⟨target⟩ by ⟨date⟩
  • "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Own tasks within a defined component"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "Close supervision; work reviewed frequently"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Routine problems with known solutions"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Own deliverables"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Few independent decisions; escalates the rest"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "None — building the craft"⟨target⟩ by ⟨date⟩
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Internal process
  - "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P1)]
  - "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P1)]
  - "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P1)]
  - "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P1)]
  - "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P1)]

Role calibration
  - Meets the scope bar: "Own tasks within a defined component"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "Close supervision; work reviewed frequently"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Routine problems with known solutions"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Own deliverables"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Few independent decisions; escalates the rest"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "None — building the craft"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]
Product & Experience Design — P1 · P1 — Entry-Level Professional — goal templates — People Analytics Toolbox