Goal templates — Product & Experience Design — P1
Product & Experience Design · Product & Experience Design · P1 — Entry-Level Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P1)
Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.
- Specific
- Deliver: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
- Relevant
- Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P1)
Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.
- Specific
- Deliver: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
- Relevant
- Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P1)
Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.
- Specific
- Deliver: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
- Relevant
- Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P1)
Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.
- Specific
- Deliver: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
- Relevant
- Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P1)
Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.
- Specific
- Deliver: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction."
- Relevant
- Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional.
- Time-bound
- ⟨date⟩
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1. Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience. [source: JFM responsibility (P1)] Specific: Deliver: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction." Relevant: Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional. Time-bound: ⟨date⟩ 2. Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve. [source: JFM responsibility (P1)] Specific: Deliver: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction." Relevant: Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional. Time-bound: ⟨date⟩ 3. Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills. [source: JFM responsibility (P1)] Specific: Deliver: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction." Relevant: Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional. Time-bound: ⟨date⟩ 4. Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components. [source: JFM responsibility (P1)] Specific: Deliver: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction." Relevant: Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional. Time-bound: ⟨date⟩ 5. Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction. [source: JFM responsibility (P1)] Specific: Deliver: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves routine design problems with standard answers, working on a small part of a product flow with detailed instruction." Relevant: Advances the Product & Experience Design · Product & Experience Design mandate for a P1 — Entry-Level Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P1)
Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."
- Evidence at this level's scope bar: "Own tasks within a defined component" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P1)
Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."
- Evidence at this level's autonomy bar: "Close supervision; work reviewed frequently" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P1)
Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."
- Evidence at this level's complexity bar: "Routine problems with known solutions" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P1)
Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."
- Evidence at this level's impact bar: "Own deliverables" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P1)
Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."
- Evidence at this level's decision rights bar: "Few independent decisions; escalates the rest" — ⟨target⟩ by ⟨date⟩
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Objective 1: Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience. [source: JFM responsibility (P1)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience." KR2. Evidence at this level's scope bar: "Own tasks within a defined component" — ⟨target⟩ by ⟨date⟩ Objective 2: Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve. [source: JFM responsibility (P1)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve." KR2. Evidence at this level's autonomy bar: "Close supervision; work reviewed frequently" — ⟨target⟩ by ⟨date⟩ Objective 3: Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills. [source: JFM responsibility (P1)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills." KR2. Evidence at this level's complexity bar: "Routine problems with known solutions" — ⟨target⟩ by ⟨date⟩ Objective 4: Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components. [source: JFM responsibility (P1)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components." KR2. Evidence at this level's impact bar: "Own deliverables" — ⟨target⟩ by ⟨date⟩ Objective 5: Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction. [source: JFM responsibility (P1)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction." KR2. Evidence at this level's decision rights bar: "Few independent decisions; escalates the rest" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience. | Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." | ⟨target⟩ | ⟨date⟩ |
| Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve. | Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." | ⟨target⟩ | ⟨date⟩ |
| Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills. | Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." | ⟨target⟩ | ⟨date⟩ |
| Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components. | Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." | ⟨target⟩ | ⟨date⟩ |
| Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction. | Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." | ⟨target⟩ | ⟨date⟩ |
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1. Area: Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience. [source: JFM responsibility (P1) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve. [source: JFM responsibility (P1) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills. [source: JFM responsibility (P1) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components. [source: JFM responsibility (P1) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction. [source: JFM responsibility (P1) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies foundational UX/UI principles, visual design fundamentals, and basic tool proficiency (Figma, Sketch) to routine, well-scoped tasks using existing design system components." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience."→ ⟨target⟩ by ⟨date⟩
- "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve."→ ⟨target⟩ by ⟨date⟩
- "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills."→ ⟨target⟩ by ⟨date⟩
- "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components."→ ⟨target⟩ by ⟨date⟩
- "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "Own tasks within a defined component"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "Close supervision; work reviewed frequently"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Routine problems with known solutions"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Own deliverables"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Few independent decisions; escalates the rest"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "None — building the craft"→ ⟨target⟩ by ⟨date⟩
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Internal process - "Creates wireframes, prototypes, and user interface screens under the supervision of senior designers, working on a small, well-scoped part of the full product experience." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P1)] - "Sketches ideas and produces simple mockups based on direction provided, iterating on feedback rather than independently identifying problems to solve." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P1)] - "Contributes to brainstorming sessions and design critiques to develop foundational UX and UI design skills." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P1)] - "Applies visual design fundamentals — layout, typography, color, and accessibility basics — to assigned screens using existing design system components." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P1)] - "Learns the team's tools and workflows (Figma, Sketch, prototyping libraries) to produce production-ready assets with detailed instruction." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P1)] Role calibration - Meets the scope bar: "Own tasks within a defined component" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "Close supervision; work reviewed frequently" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Routine problems with known solutions" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Own deliverables" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Few independent decisions; escalates the rest" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "None — building the craft" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]