Goal templates — Narrative Design — P6
Narrative Design · Narrative Design · P6 — Principal Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P6)
Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.
- Specific
- Deliver: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P6)
Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.
- Specific
- Deliver: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P6)
Provides high-level mentorship to narrative designers and influences peer design professionals across teams.
- Specific
- Deliver: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P6)
Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.
- Specific
- Deliver: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P6)
Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.
- Specific
- Deliver: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
- Time-bound
- ⟨date⟩
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1. Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization. [source: JFM responsibility (P6)] Specific: Deliver: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence." Relevant: Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional. Time-bound: ⟨date⟩ 2. Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio. [source: JFM responsibility (P6)] Specific: Deliver: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence." Relevant: Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional. Time-bound: ⟨date⟩ 3. Provides high-level mentorship to narrative designers and influences peer design professionals across teams. [source: JFM responsibility (P6)] Specific: Deliver: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence." Relevant: Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional. Time-bound: ⟨date⟩ 4. Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership. [source: JFM responsibility (P6)] Specific: Deliver: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence." Relevant: Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional. Time-bound: ⟨date⟩ 5. Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline. [source: JFM responsibility (P6)] Specific: Deliver: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence." Relevant: Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P6)
Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
- Evidence at this level's scope bar: "Organization-wide architecture and the hardest problems" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P6)
Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
- Evidence at this level's autonomy bar: "Defines direction; minimal oversight" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P6)
Provides high-level mentorship to narrative designers and influences peer design professionals across teams.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
- Evidence at this level's complexity bar: "Strategic, open-ended problems shaping the technical future" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P6)
Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
- Evidence at this level's impact bar: "Organization-wide" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P6)
Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
- Evidence at this level's decision rights bar: "Sets technical strategy for a major area" — ⟨target⟩ by ⟨date⟩
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Objective 1: Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization. [source: JFM responsibility (P6)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization." KR2. Evidence at this level's scope bar: "Organization-wide architecture and the hardest problems" — ⟨target⟩ by ⟨date⟩ Objective 2: Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio. [source: JFM responsibility (P6)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio." KR2. Evidence at this level's autonomy bar: "Defines direction; minimal oversight" — ⟨target⟩ by ⟨date⟩ Objective 3: Provides high-level mentorship to narrative designers and influences peer design professionals across teams. [source: JFM responsibility (P6)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams." KR2. Evidence at this level's complexity bar: "Strategic, open-ended problems shaping the technical future" — ⟨target⟩ by ⟨date⟩ Objective 4: Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership. [source: JFM responsibility (P6)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership." KR2. Evidence at this level's impact bar: "Organization-wide" — ⟨target⟩ by ⟨date⟩ Objective 5: Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline. [source: JFM responsibility (P6)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline." KR2. Evidence at this level's decision rights bar: "Sets technical strategy for a major area" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization. | Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." | ⟨target⟩ | ⟨date⟩ |
| Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio. | Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." | ⟨target⟩ | ⟨date⟩ |
| Provides high-level mentorship to narrative designers and influences peer design professionals across teams. | Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." | ⟨target⟩ | ⟨date⟩ |
| Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership. | Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." | ⟨target⟩ | ⟨date⟩ |
| Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline. | Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." | ⟨target⟩ | ⟨date⟩ |
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1. Area: Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization. [source: JFM responsibility (P6) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio. [source: JFM responsibility (P6) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Provides high-level mentorship to narrative designers and influences peer design professionals across teams. [source: JFM responsibility (P6) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership. [source: JFM responsibility (P6) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline. [source: JFM responsibility (P6) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."→ ⟨target⟩ by ⟨date⟩
- "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."→ ⟨target⟩ by ⟨date⟩
- "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."→ ⟨target⟩ by ⟨date⟩
- "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."→ ⟨target⟩ by ⟨date⟩
- "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "Organization-wide architecture and the hardest problems"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "Defines direction; minimal oversight"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Strategic, open-ended problems shaping the technical future"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Organization-wide"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Sets technical strategy for a major area"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "Recognized authority; multiplies many teams"→ ⟨target⟩ by ⟨date⟩
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Internal process - "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P6)] - "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P6)] - "Provides high-level mentorship to narrative designers and influences peer design professionals across teams." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P6)] - "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P6)] - "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P6)] Role calibration - Meets the scope bar: "Organization-wide architecture and the hardest problems" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "Defines direction; minimal oversight" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Strategic, open-ended problems shaping the technical future" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Organization-wide" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Sets technical strategy for a major area" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "Recognized authority; multiplies many teams" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]