Narrative Design — P6

Goal templates — Narrative Design — P6

Narrative Design · Narrative Design · P6 — Principal Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P6)

Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.

Specific
Deliver: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
Time-bound
⟨date⟩

JFM responsibility (P6)

Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.

Specific
Deliver: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
Time-bound
⟨date⟩

JFM responsibility (P6)

Provides high-level mentorship to narrative designers and influences peer design professionals across teams.

Specific
Deliver: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
Time-bound
⟨date⟩

JFM responsibility (P6)

Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.

Specific
Deliver: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
Time-bound
⟨date⟩

JFM responsibility (P6)

Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.

Specific
Deliver: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
Time-bound
⟨date⟩
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1. Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.  [source: JFM responsibility (P6)]
   Specific:    Deliver: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
   Time-bound:  ⟨date⟩

2. Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.  [source: JFM responsibility (P6)]
   Specific:    Deliver: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
   Time-bound:  ⟨date⟩

3. Provides high-level mentorship to narrative designers and influences peer design professionals across teams.  [source: JFM responsibility (P6)]
   Specific:    Deliver: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
   Time-bound:  ⟨date⟩

4. Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.  [source: JFM responsibility (P6)]
   Specific:    Deliver: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
   Time-bound:  ⟨date⟩

5. Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.  [source: JFM responsibility (P6)]
   Specific:    Deliver: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves visionary, organization-wide narrative problems, translating creative vision into durable design direction with full independence."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P6 — Principal Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P6)

Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
  • Evidence at this level's scope bar: "Organization-wide architecture and the hardest problems" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P6)

Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
  • Evidence at this level's autonomy bar: "Defines direction; minimal oversight" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P6)

Provides high-level mentorship to narrative designers and influences peer design professionals across teams.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
  • Evidence at this level's complexity bar: "Strategic, open-ended problems shaping the technical future" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P6)

Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
  • Evidence at this level's impact bar: "Organization-wide" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P6)

Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
  • Evidence at this level's decision rights bar: "Sets technical strategy for a major area" — ⟨target⟩ by ⟨date⟩
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Objective 1: Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.  [source: JFM responsibility (P6)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."
  KR2. Evidence at this level's scope bar: "Organization-wide architecture and the hardest problems" — ⟨target⟩ by ⟨date⟩

Objective 2: Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.  [source: JFM responsibility (P6)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."
  KR2. Evidence at this level's autonomy bar: "Defines direction; minimal oversight" — ⟨target⟩ by ⟨date⟩

Objective 3: Provides high-level mentorship to narrative designers and influences peer design professionals across teams.  [source: JFM responsibility (P6)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."
  KR2. Evidence at this level's complexity bar: "Strategic, open-ended problems shaping the technical future" — ⟨target⟩ by ⟨date⟩

Objective 4: Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.  [source: JFM responsibility (P6)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."
  KR2. Evidence at this level's impact bar: "Organization-wide" — ⟨target⟩ by ⟨date⟩

Objective 5: Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.  [source: JFM responsibility (P6)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."
  KR2. Evidence at this level's decision rights bar: "Sets technical strategy for a major area" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."⟨target⟩⟨date⟩
Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."⟨target⟩⟨date⟩
Provides high-level mentorship to narrative designers and influences peer design professionals across teams.Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."⟨target⟩⟨date⟩
Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."⟨target⟩⟨date⟩
Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."⟨target⟩⟨date⟩
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1. Area: Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization.  [source: JFM responsibility (P6) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio.  [source: JFM responsibility (P6) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Provides high-level mentorship to narrative designers and influences peer design professionals across teams.  [source: JFM responsibility (P6) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership.  [source: JFM responsibility (P6) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline.  [source: JFM responsibility (P6) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Field-shaping mastery of narrative design craft; sets the studio's craft standard and supports the overall game vision."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."⟨target⟩ by ⟨date⟩
  • "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."⟨target⟩ by ⟨date⟩
  • "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."⟨target⟩ by ⟨date⟩
  • "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."⟨target⟩ by ⟨date⟩
  • "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Organization-wide architecture and the hardest problems"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "Defines direction; minimal oversight"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Strategic, open-ended problems shaping the technical future"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Organization-wide"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Sets technical strategy for a major area"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "Recognized authority; multiplies many teams"⟨target⟩ by ⟨date⟩
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Internal process
  - "Leads the narrative of the world, supporting and translating the game vision set by the Creative Director into field-shaping narrative design across the organization."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P6)]
  - "Sets the narrative design craft standard through hands-on, in-the-trenches work that defines best practice for the studio."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P6)]
  - "Provides high-level mentorship to narrative designers and influences peer design professionals across teams."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P6)]
  - "Connects creative narrative direction with product strategy and player motivation at the program level, collaborating with engineering, art and production leadership."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P6)]
  - "Establishes long-range narrative goals for the organization and inspires creativity across the entire design discipline."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P6)]

Role calibration
  - Meets the scope bar: "Organization-wide architecture and the hardest problems"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "Defines direction; minimal oversight"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Strategic, open-ended problems shaping the technical future"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Organization-wide"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Sets technical strategy for a major area"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "Recognized authority; multiplies many teams"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]