Narrative Design — P5

Goal templates — Narrative Design — P5

Narrative Design · Narrative Design · P5 — Expert Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P5)

Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.

Specific
Deliver: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
Time-bound
⟨date⟩

JFM responsibility (P5)

Defines content design guidelines and best practices that other narrative designers build against across the project.

Specific
Deliver: "Defines content design guidelines and best practices that other narrative designers build against across the project."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
Time-bound
⟨date⟩

JFM responsibility (P5)

Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.

Specific
Deliver: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
Time-bound
⟨date⟩

JFM responsibility (P5)

Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.

Specific
Deliver: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
Time-bound
⟨date⟩

JFM responsibility (P5)

Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.

Specific
Deliver: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
Time-bound
⟨date⟩
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1. Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.  [source: JFM responsibility (P5)]
   Specific:    Deliver: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
   Time-bound:  ⟨date⟩

2. Defines content design guidelines and best practices that other narrative designers build against across the project.  [source: JFM responsibility (P5)]
   Specific:    Deliver: "Defines content design guidelines and best practices that other narrative designers build against across the project."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
   Time-bound:  ⟨date⟩

3. Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.  [source: JFM responsibility (P5)]
   Specific:    Deliver: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
   Time-bound:  ⟨date⟩

4. Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.  [source: JFM responsibility (P5)]
   Specific:    Deliver: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
   Time-bound:  ⟨date⟩

5. Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.  [source: JFM responsibility (P5)]
   Specific:    Deliver: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P5)

Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
  • Evidence at this level's scope bar: "Multiple systems or a technical domain" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P5)

Defines content design guidelines and best practices that other narrative designers build against across the project.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Defines content design guidelines and best practices that other narrative designers build against across the project."
  • Evidence at this level's autonomy bar: "Sets direction within the domain" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P5)

Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
  • Evidence at this level's complexity bar: "Novel, high-ambiguity problems; establishes the approach" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P5)

Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
  • Evidence at this level's impact bar: "Org / multi-team outcomes" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P5)

Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
  • Evidence at this level's decision rights bar: "Authority over a technical domain" — ⟨target⟩ by ⟨date⟩
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Objective 1: Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.  [source: JFM responsibility (P5)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
  KR2. Evidence at this level's scope bar: "Multiple systems or a technical domain" — ⟨target⟩ by ⟨date⟩

Objective 2: Defines content design guidelines and best practices that other narrative designers build against across the project.  [source: JFM responsibility (P5)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Defines content design guidelines and best practices that other narrative designers build against across the project."
  KR2. Evidence at this level's autonomy bar: "Sets direction within the domain" — ⟨target⟩ by ⟨date⟩

Objective 3: Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.  [source: JFM responsibility (P5)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
  KR2. Evidence at this level's complexity bar: "Novel, high-ambiguity problems; establishes the approach" — ⟨target⟩ by ⟨date⟩

Objective 4: Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.  [source: JFM responsibility (P5)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
  KR2. Evidence at this level's impact bar: "Org / multi-team outcomes" — ⟨target⟩ by ⟨date⟩

Objective 5: Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.  [source: JFM responsibility (P5)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
  KR2. Evidence at this level's decision rights bar: "Authority over a technical domain" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."⟨target⟩⟨date⟩
Defines content design guidelines and best practices that other narrative designers build against across the project.Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."⟨target⟩⟨date⟩
Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."⟨target⟩⟨date⟩
Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."⟨target⟩⟨date⟩
Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."⟨target⟩⟨date⟩
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1. Area: Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.  [source: JFM responsibility (P5) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Defines content design guidelines and best practices that other narrative designers build against across the project.  [source: JFM responsibility (P5) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.  [source: JFM responsibility (P5) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.  [source: JFM responsibility (P5) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.  [source: JFM responsibility (P5) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."⟨target⟩ by ⟨date⟩
  • "Defines content design guidelines and best practices that other narrative designers build against across the project."⟨target⟩ by ⟨date⟩
  • "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."⟨target⟩ by ⟨date⟩
  • "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."⟨target⟩ by ⟨date⟩
  • "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Multiple systems or a technical domain"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "Sets direction within the domain"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Novel, high-ambiguity problems; establishes the approach"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Org / multi-team outcomes"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Authority over a technical domain"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "Leads cross-team technical initiatives"⟨target⟩ by ⟨date⟩
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Internal process
  - "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P5)]
  - "Defines content design guidelines and best practices that other narrative designers build against across the project."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P5)]
  - "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P5)]
  - "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P5)]
  - "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P5)]

Role calibration
  - Meets the scope bar: "Multiple systems or a technical domain"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "Sets direction within the domain"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Novel, high-ambiguity problems; establishes the approach"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Org / multi-team outcomes"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Authority over a technical domain"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "Leads cross-team technical initiatives"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]