Goal templates — Narrative Design — P5
Narrative Design · Narrative Design · P5 — Expert Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P5)
Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.
- Specific
- Deliver: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P5)
Defines content design guidelines and best practices that other narrative designers build against across the project.
- Specific
- Deliver: "Defines content design guidelines and best practices that other narrative designers build against across the project."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P5)
Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.
- Specific
- Deliver: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P5)
Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.
- Specific
- Deliver: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P5)
Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.
- Specific
- Deliver: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional.
- Time-bound
- ⟨date⟩
Copy / print as textshow ▾hide ▴
1. Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints. [source: JFM responsibility (P5)] Specific: Deliver: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives." Relevant: Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional. Time-bound: ⟨date⟩ 2. Defines content design guidelines and best practices that other narrative designers build against across the project. [source: JFM responsibility (P5)] Specific: Deliver: "Defines content design guidelines and best practices that other narrative designers build against across the project." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives." Relevant: Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional. Time-bound: ⟨date⟩ 3. Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams. [source: JFM responsibility (P5)] Specific: Deliver: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives." Relevant: Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional. Time-bound: ⟨date⟩ 4. Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built. [source: JFM responsibility (P5)] Specific: Deliver: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives." Relevant: Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional. Time-bound: ⟨date⟩ 5. Establishes detailed goals for self and collaborating teams and inspires creativity across the design group. [source: JFM responsibility (P5)] Specific: Deliver: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Resolves strategic, intangible narrative tradeoffs across major systems with high independence; contributes to game-level objectives." Relevant: Advances the Narrative Design · Narrative Design mandate for a P5 — Expert Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P5)
Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."
- Evidence at this level's scope bar: "Multiple systems or a technical domain" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P5)
Defines content design guidelines and best practices that other narrative designers build against across the project.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Defines content design guidelines and best practices that other narrative designers build against across the project."
- Evidence at this level's autonomy bar: "Sets direction within the domain" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P5)
Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."
- Evidence at this level's complexity bar: "Novel, high-ambiguity problems; establishes the approach" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P5)
Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."
- Evidence at this level's impact bar: "Org / multi-team outcomes" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P5)
Establishes detailed goals for self and collaborating teams and inspires creativity across the design group.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."
- Evidence at this level's decision rights bar: "Authority over a technical domain" — ⟨target⟩ by ⟨date⟩
Copy / print as textshow ▾hide ▴
Objective 1: Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints. [source: JFM responsibility (P5)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints." KR2. Evidence at this level's scope bar: "Multiple systems or a technical domain" — ⟨target⟩ by ⟨date⟩ Objective 2: Defines content design guidelines and best practices that other narrative designers build against across the project. [source: JFM responsibility (P5)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Defines content design guidelines and best practices that other narrative designers build against across the project." KR2. Evidence at this level's autonomy bar: "Sets direction within the domain" — ⟨target⟩ by ⟨date⟩ Objective 3: Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams. [source: JFM responsibility (P5)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams." KR2. Evidence at this level's complexity bar: "Novel, high-ambiguity problems; establishes the approach" — ⟨target⟩ by ⟨date⟩ Objective 4: Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built. [source: JFM responsibility (P5)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built." KR2. Evidence at this level's impact bar: "Org / multi-team outcomes" — ⟨target⟩ by ⟨date⟩ Objective 5: Establishes detailed goals for self and collaborating teams and inspires creativity across the design group. [source: JFM responsibility (P5)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group." KR2. Evidence at this level's decision rights bar: "Authority over a technical domain" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints. | Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." | ⟨target⟩ | ⟨date⟩ |
| Defines content design guidelines and best practices that other narrative designers build against across the project. | Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." | ⟨target⟩ | ⟨date⟩ |
| Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams. | Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." | ⟨target⟩ | ⟨date⟩ |
| Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built. | Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." | ⟨target⟩ | ⟨date⟩ |
| Establishes detailed goals for self and collaborating teams and inspires creativity across the design group. | Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." | ⟨target⟩ | ⟨date⟩ |
Copy / print as textshow ▾hide ▴
1. Area: Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints. [source: JFM responsibility (P5) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Defines content design guidelines and best practices that other narrative designers build against across the project. [source: JFM responsibility (P5) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams. [source: JFM responsibility (P5) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built. [source: JFM responsibility (P5) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Establishes detailed goals for self and collaborating teams and inspires creativity across the design group. [source: JFM responsibility (P5) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Recognized depth across narrative design and integration; defines guidelines and best practices that shape how content is built." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints."→ ⟨target⟩ by ⟨date⟩
- "Defines content design guidelines and best practices that other narrative designers build against across the project."→ ⟨target⟩ by ⟨date⟩
- "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams."→ ⟨target⟩ by ⟨date⟩
- "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built."→ ⟨target⟩ by ⟨date⟩
- "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "Multiple systems or a technical domain"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "Sets direction within the domain"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Novel, high-ambiguity problems; establishes the approach"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Org / multi-team outcomes"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Authority over a technical domain"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "Leads cross-team technical initiatives"→ ⟨target⟩ by ⟨date⟩
Copy / print as textshow ▾hide ▴
Internal process - "Drives narrative strategy for major game systems and features, resolving intangible tradeoffs between storytelling, player agency and production constraints." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P5)] - "Defines content design guidelines and best practices that other narrative designers build against across the project." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P5)] - "Connects creative decisions to product goals and player motivations, acting as a narrative spokesperson across cross-functional teams." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P5)] - "Explains high-level storytelling principles and detailed design choices to other NDs and the wider team, shaping how narrative is built." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P5)] - "Establishes detailed goals for self and collaborating teams and inspires creativity across the design group." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P5)] Role calibration - Meets the scope bar: "Multiple systems or a technical domain" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "Sets direction within the domain" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Novel, high-ambiguity problems; establishes the approach" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Org / multi-team outcomes" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Authority over a technical domain" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "Leads cross-team technical initiatives" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]