Goal templates — Narrative Design — P4
Narrative Design · Narrative Design · P4 — Senior Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P4)
Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole.
- Specific
- Deliver: "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P4)
Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story.
- Specific
- Deliver: "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P4)
Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline.
- Specific
- Deliver: "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P4)
Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game.
- Specific
- Deliver: "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P4)
Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings.
- Specific
- Deliver: "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional.
- Time-bound
- ⟨date⟩
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1. Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole. [source: JFM responsibility (P4)] Specific: Deliver: "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs." Relevant: Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional. Time-bound: ⟨date⟩ 2. Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story. [source: JFM responsibility (P4)] Specific: Deliver: "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs." Relevant: Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional. Time-bound: ⟨date⟩ 3. Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline. [source: JFM responsibility (P4)] Specific: Deliver: "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs." Relevant: Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional. Time-bound: ⟨date⟩ 4. Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game. [source: JFM responsibility (P4)] Specific: Deliver: "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs." Relevant: Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional. Time-bound: ⟨date⟩ 5. Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings. [source: JFM responsibility (P4)] Specific: Deliver: "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Analyzes complex branching permutations and cross-system state interactions; selects methods and tools for full content arcs." Relevant: Advances the Narrative Design · Narrative Design mandate for a P4 — Senior Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P4)
Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole."
- Evidence at this level's scope bar: "A system or set of related features" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P4)
Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story."
- Evidence at this level's autonomy bar: "Self-directed; reviewed at critical decision points" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P4)
Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline."
- Evidence at this level's complexity bar: "Complex, ambiguous problems; devises new approaches" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P4)
Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game."
- Evidence at this level's impact bar: "Multi-team / function outcomes" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P4)
Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings."
- Evidence at this level's decision rights bar: "Owns technical decisions for a system; influences adjacent design" — ⟨target⟩ by ⟨date⟩
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Objective 1: Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole. [source: JFM responsibility (P4)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole." KR2. Evidence at this level's scope bar: "A system or set of related features" — ⟨target⟩ by ⟨date⟩ Objective 2: Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story. [source: JFM responsibility (P4)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story." KR2. Evidence at this level's autonomy bar: "Self-directed; reviewed at critical decision points" — ⟨target⟩ by ⟨date⟩ Objective 3: Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline. [source: JFM responsibility (P4)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline." KR2. Evidence at this level's complexity bar: "Complex, ambiguous problems; devises new approaches" — ⟨target⟩ by ⟨date⟩ Objective 4: Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game. [source: JFM responsibility (P4)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game." KR2. Evidence at this level's impact bar: "Multi-team / function outcomes" — ⟨target⟩ by ⟨date⟩ Objective 5: Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings. [source: JFM responsibility (P4)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings." KR2. Evidence at this level's decision rights bar: "Owns technical decisions for a system; influences adjacent design" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole. | Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." | ⟨target⟩ | ⟨date⟩ |
| Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story. | Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." | ⟨target⟩ | ⟨date⟩ |
| Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline. | Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." | ⟨target⟩ | ⟨date⟩ |
| Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game. | Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." | ⟨target⟩ | ⟨date⟩ |
| Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings. | Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." | ⟨target⟩ | ⟨date⟩ |
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1. Area: Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole. [source: JFM responsibility (P4) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story. [source: JFM responsibility (P4) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline. [source: JFM responsibility (P4) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game. [source: JFM responsibility (P4) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings. [source: JFM responsibility (P4) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Brings in-depth expertise in interactive story structure, engine integration and quest systems to complex, multi-system narrative work." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole."→ ⟨target⟩ by ⟨date⟩
- "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story."→ ⟨target⟩ by ⟨date⟩
- "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline."→ ⟨target⟩ by ⟨date⟩
- "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game."→ ⟨target⟩ by ⟨date⟩
- "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "A system or set of related features"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "Self-directed; reviewed at critical decision points"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Complex, ambiguous problems; devises new approaches"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Multi-team / function outcomes"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Owns technical decisions for a system; influences adjacent design"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "Technical lead for focused efforts; mentors several"→ ⟨target⟩ by ⟨date⟩
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Internal process - "Owns complex narrative threads that span multiple systems, evaluating branching permutations and state interactions for full content arcs that impact the game's narrative as a whole." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P4)] - "Interfaces with all disciplines that require narrative support, coordinating across engineering, art, audio and cinematics to deliver integrated story." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P4)] - "Mentors junior narrative designers and leads them by example, working without close supervision to ship high-quality content to deadline." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P4)] - "Selects narrative methods and tools for the team, and integrates narrative data into engines like Unity or Unreal so dialogue and story logic run in the shipped game." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P4)] - "Is decisive and communicates narrative decisions clearly to the team and stakeholders; in smaller studios co-directs voice acting and motion-capture recordings." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P4)] Role calibration - Meets the scope bar: "A system or set of related features" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "Self-directed; reviewed at critical decision points" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Complex, ambiguous problems; devises new approaches" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Multi-team / function outcomes" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Owns technical decisions for a system; influences adjacent design" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "Technical lead for focused efforts; mentors several" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]