Goal templates — Narrative Design — P3
Narrative Design · Narrative Design · P3 — Mid-Level Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P3)
Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.
- Specific
- Deliver: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P3)
Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.
- Specific
- Deliver: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P3)
Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.
- Specific
- Deliver: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P3)
Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.
- Specific
- Deliver: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P3)
Produces quest flow charts, briefs and character bios so other departments can build against the narrative.
- Specific
- Deliver: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
- Time-bound
- ⟨date⟩
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1. Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones. [source: JFM responsibility (P3)] Specific: Deliver: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues." Relevant: Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional. Time-bound: ⟨date⟩ 2. Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions. [source: JFM responsibility (P3)] Specific: Deliver: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues." Relevant: Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional. Time-bound: ⟨date⟩ 3. Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole. [source: JFM responsibility (P3)] Specific: Deliver: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues." Relevant: Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional. Time-bound: ⟨date⟩ 4. Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies. [source: JFM responsibility (P3)] Specific: Deliver: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues." Relevant: Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional. Time-bound: ⟨date⟩ 5. Produces quest flow charts, briefs and character bios so other departments can build against the narrative. [source: JFM responsibility (P3)] Specific: Deliver: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues." Relevant: Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P3)
Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
- Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P3)
Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
- Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P3)
Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
- Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P3)
Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
- Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P3)
Produces quest flow charts, briefs and character bios so other departments can build against the narrative.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
- Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩
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Objective 1: Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones. [source: JFM responsibility (P3)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones." KR2. Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩ Objective 2: Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions. [source: JFM responsibility (P3)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions." KR2. Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩ Objective 3: Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole. [source: JFM responsibility (P3)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole." KR2. Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩ Objective 4: Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies. [source: JFM responsibility (P3)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies." KR2. Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩ Objective 5: Produces quest flow charts, briefs and character bios so other departments can build against the narrative. [source: JFM responsibility (P3)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative." KR2. Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones. | Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." | ⟨target⟩ | ⟨date⟩ |
| Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions. | Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." | ⟨target⟩ | ⟨date⟩ |
| Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole. | Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." | ⟨target⟩ | ⟨date⟩ |
| Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies. | Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." | ⟨target⟩ | ⟨date⟩ |
| Produces quest flow charts, briefs and character bios so other departments can build against the narrative. | Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." | ⟨target⟩ | ⟨date⟩ |
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1. Area: Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones. [source: JFM responsibility (P3) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions. [source: JFM responsibility (P3) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole. [source: JFM responsibility (P3) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies. [source: JFM responsibility (P3) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Produces quest flow charts, briefs and character bios so other departments can build against the narrative. [source: JFM responsibility (P3) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."→ ⟨target⟩ by ⟨date⟩
- "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."→ ⟨target⟩ by ⟨date⟩
- "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."→ ⟨target⟩ by ⟨date⟩
- "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."→ ⟨target⟩ by ⟨date⟩
- "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "Features or a sub-system end-to-end"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Diverse problems; adapts existing approaches"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Project / team outcomes"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Owns implementation decisions for own scope"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "Mentors juniors informally"→ ⟨target⟩ by ⟨date⟩
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Internal process - "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P3)] - "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P3)] - "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P3)] - "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P3)] - "Produces quest flow charts, briefs and character bios so other departments can build against the narrative." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P3)] Role calibration - Meets the scope bar: "Features or a sub-system end-to-end" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Diverse problems; adapts existing approaches" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Project / team outcomes" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Owns implementation decisions for own scope" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "Mentors juniors informally" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]