Narrative Design — P3

Goal templates — Narrative Design — P3

Narrative Design · Narrative Design · P3 — Mid-Level Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P3)

Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.

Specific
Deliver: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.

Specific
Deliver: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.

Specific
Deliver: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.

Specific
Deliver: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩

JFM responsibility (P3)

Produces quest flow charts, briefs and character bios so other departments can build against the narrative.

Specific
Deliver: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
Time-bound
⟨date⟩
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1. Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

2. Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

3. Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

4. Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

5. Produces quest flow charts, briefs and character bios so other departments can build against the narrative.  [source: JFM responsibility (P3)]
   Specific:    Deliver: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Handles diverse narrative problems across a quest or content area with moderate independence, planning work and resolving branching-logic issues."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P3 — Mid-Level Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P3)

Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
  • Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
  • Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
  • Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
  • Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P3)

Produces quest flow charts, briefs and character bios so other departments can build against the narrative.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
  • Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩
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Objective 1: Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."
  KR2. Evidence at this level's scope bar: "Features or a sub-system end-to-end" — ⟨target⟩ by ⟨date⟩

Objective 2: Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."
  KR2. Evidence at this level's autonomy bar: "Works independently on standard work; reviewed on the non-standard" — ⟨target⟩ by ⟨date⟩

Objective 3: Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."
  KR2. Evidence at this level's complexity bar: "Diverse problems; adapts existing approaches" — ⟨target⟩ by ⟨date⟩

Objective 4: Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."
  KR2. Evidence at this level's impact bar: "Project / team outcomes" — ⟨target⟩ by ⟨date⟩

Objective 5: Produces quest flow charts, briefs and character bios so other departments can build against the narrative.  [source: JFM responsibility (P3)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."
  KR2. Evidence at this level's decision rights bar: "Owns implementation decisions for own scope" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."⟨target⟩⟨date⟩
Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."⟨target⟩⟨date⟩
Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."⟨target⟩⟨date⟩
Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."⟨target⟩⟨date⟩
Produces quest flow charts, briefs and character bios so other departments can build against the narrative.Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."⟨target⟩⟨date⟩
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1. Area: Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones.  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions.  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole.  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies.  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Produces quest flow charts, briefs and character bios so other departments can build against the narrative.  [source: JFM responsibility (P3) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies systems thinking and state tracking to design adaptive narratives independently, evaluating identifiable narrative and design factors."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."⟨target⟩ by ⟨date⟩
  • "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."⟨target⟩ by ⟨date⟩
  • "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."⟨target⟩ by ⟨date⟩
  • "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."⟨target⟩ by ⟨date⟩
  • "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Features or a sub-system end-to-end"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Diverse problems; adapts existing approaches"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Project / team outcomes"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Owns implementation decisions for own scope"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "Mentors juniors informally"⟨target⟩ by ⟨date⟩
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Internal process
  - "Independently develops storylines, characters, quests and branching dialogue across a diverse set of narrative problems, planning own day-to-day work to milestones."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Designs adaptive plots with state tracking — managing variables, flags and conditions so content responds to prior player actions."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Works closely with developers, writers, artists and level designers to fuse storytelling and interactivity into a coherent whole."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Coordinates narrative activities across a quest or content area and networks with senior designers on cross-discipline dependencies."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]
  - "Produces quest flow charts, briefs and character bios so other departments can build against the narrative."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P3)]

Role calibration
  - Meets the scope bar: "Features or a sub-system end-to-end"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "Works independently on standard work; reviewed on the non-standard"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Diverse problems; adapts existing approaches"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Project / team outcomes"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Owns implementation decisions for own scope"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "Mentors juniors informally"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]