Goal templates — Narrative Design — P2
Narrative Design · Narrative Design · P2 — Developing Professional
These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.
SMART goals
One row per canon core output / responsibility this level owns.
JFM responsibility (P2)
Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.
- Specific
- Deliver: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P2)
Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.
- Specific
- Deliver: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P2)
Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.
- Specific
- Deliver: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P2)
Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.
- Specific
- Deliver: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
- Time-bound
- ⟨date⟩
JFM responsibility (P2)
Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.
- Specific
- Deliver: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
- Measurable
- Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
- Achievable
- Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
- Relevant
- Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
- Time-bound
- ⟨date⟩
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1. Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision. [source: JFM responsibility (P2)] Specific: Deliver: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts." Relevant: Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional. Time-bound: ⟨date⟩ 2. Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns. [source: JFM responsibility (P2)] Specific: Deliver: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts." Relevant: Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional. Time-bound: ⟨date⟩ 3. Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context. [source: JFM responsibility (P2)] Specific: Deliver: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts." Relevant: Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional. Time-bound: ⟨date⟩ 4. Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments. [source: JFM responsibility (P2)] Specific: Deliver: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts." Relevant: Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional. Time-bound: ⟨date⟩ 5. Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer. [source: JFM responsibility (P2)] Specific: Deliver: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer." Measurable: Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩. Achievable: Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts." Relevant: Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional. Time-bound: ⟨date⟩
OKRs
Objectives from this level's core outputs; key results only where a real dimension or capability backs them.
JFM responsibility (P2)
Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
- Evidence at this level's scope bar: "Defined deliverables / small features" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P2)
Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
- Evidence at this level's autonomy bar: "General supervision; reviewed at milestones" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P2)
Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
- Evidence at this level's complexity bar: "Some non-routine problems; applies established patterns" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P2)
Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
- Evidence at this level's impact bar: "Own and immediate-team deliverables" — ⟨target⟩ by ⟨date⟩
JFM responsibility (P2)
Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.
- From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
- Evidence at this level's decision rights bar: "Routine technical choices within guidance" — ⟨target⟩ by ⟨date⟩
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Objective 1: Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision. [source: JFM responsibility (P2)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision." KR2. Evidence at this level's scope bar: "Defined deliverables / small features" — ⟨target⟩ by ⟨date⟩ Objective 2: Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns. [source: JFM responsibility (P2)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns." KR2. Evidence at this level's autonomy bar: "General supervision; reviewed at milestones" — ⟨target⟩ by ⟨date⟩ Objective 3: Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context. [source: JFM responsibility (P2)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context." KR2. Evidence at this level's complexity bar: "Some non-routine problems; applies established patterns" — ⟨target⟩ by ⟨date⟩ Objective 4: Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments. [source: JFM responsibility (P2)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments." KR2. Evidence at this level's impact bar: "Own and immediate-team deliverables" — ⟨target⟩ by ⟨date⟩ Objective 5: Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer. [source: JFM responsibility (P2)] KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer." KR2. Evidence at this level's decision rights bar: "Routine technical choices within guidance" — ⟨target⟩ by ⟨date⟩
MBO areas
Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.
| Area | Standard | Target | Due |
|---|---|---|---|
| Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision. | Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." | ⟨target⟩ | ⟨date⟩ |
| Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns. | Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." | ⟨target⟩ | ⟨date⟩ |
| Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context. | Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." | ⟨target⟩ | ⟨date⟩ |
| Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments. | Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." | ⟨target⟩ | ⟨date⟩ |
| Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer. | Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." | ⟨target⟩ | ⟨date⟩ |
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1. Area: Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision. [source: JFM responsibility (P2) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." Target: ⟨target⟩ Due: ⟨date⟩ 2. Area: Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns. [source: JFM responsibility (P2) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." Target: ⟨target⟩ Due: ⟨date⟩ 3. Area: Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context. [source: JFM responsibility (P2) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." Target: ⟨target⟩ Due: ⟨date⟩ 4. Area: Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments. [source: JFM responsibility (P2) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." Target: ⟨target⟩ Due: ⟨date⟩ 5. Area: Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer. [source: JFM responsibility (P2) — reused, no distinct responsibility content] Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns." Target: ⟨target⟩ Due: ⟨date⟩
Scorecard
Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.
Internal process
- "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."→ ⟨target⟩ by ⟨date⟩
- "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."→ ⟨target⟩ by ⟨date⟩
- "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."→ ⟨target⟩ by ⟨date⟩
- "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."→ ⟨target⟩ by ⟨date⟩
- "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."→ ⟨target⟩ by ⟨date⟩
Role calibration
- Meets the scope bar: "Defined deliverables / small features"→ ⟨target⟩ by ⟨date⟩
- Meets the autonomy bar: "General supervision; reviewed at milestones"→ ⟨target⟩ by ⟨date⟩
- Meets the complexity bar: "Some non-routine problems; applies established patterns"→ ⟨target⟩ by ⟨date⟩
- Meets the impact bar: "Own and immediate-team deliverables"→ ⟨target⟩ by ⟨date⟩
- Meets the decision rights bar: "Routine technical choices within guidance"→ ⟨target⟩ by ⟨date⟩
- Meets the leadership bar: "May guide interns"→ ⟨target⟩ by ⟨date⟩
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Internal process - "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P2)] - "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P2)] - "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P2)] - "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P2)] - "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer." → ⟨target⟩ by ⟨date⟩ [source: JFM responsibility (P2)] Role calibration - Meets the scope bar: "Defined deliverables / small features" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Scope)] - Meets the autonomy bar: "General supervision; reviewed at milestones" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Autonomy)] - Meets the complexity bar: "Some non-routine problems; applies established patterns" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Complexity)] - Meets the impact bar: "Own and immediate-team deliverables" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Impact)] - Meets the decision rights bar: "Routine technical choices within guidance" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Decision rights)] - Meets the leadership bar: "May guide interns" → ⟨target⟩ by ⟨date⟩ [source: level dimension (Leadership)]