Narrative Design — P2

Goal templates — Narrative Design — P2

Narrative Design · Narrative Design · P2 — Developing Professional

These are canon-derived frames, not advice: every line is either verbatim JobFrame canon text or a fixed template wrapping it. ⟨target⟩ / ⟨baseline⟩ / ⟨date⟩ are placeholders for the manager to fill in. Nothing here is generated by AI — rows are omitted, never invented, when the canon lacks the underlying field.

SMART goals

One row per canon core output / responsibility this level owns.

JFM responsibility (P2)

Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.

Specific
Deliver: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
Time-bound
⟨date⟩

JFM responsibility (P2)

Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.

Specific
Deliver: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
Time-bound
⟨date⟩

JFM responsibility (P2)

Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.

Specific
Deliver: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
Time-bound
⟨date⟩

JFM responsibility (P2)

Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.

Specific
Deliver: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
Time-bound
⟨date⟩

JFM responsibility (P2)

Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.

Specific
Deliver: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
Measurable
Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
Achievable
Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
Relevant
Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
Time-bound
⟨date⟩
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1. Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.  [source: JFM responsibility (P2)]
   Specific:    Deliver: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
   Time-bound:  ⟨date⟩

2. Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.  [source: JFM responsibility (P2)]
   Specific:    Deliver: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
   Time-bound:  ⟨date⟩

3. Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.  [source: JFM responsibility (P2)]
   Specific:    Deliver: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
   Time-bound:  ⟨date⟩

4. Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.  [source: JFM responsibility (P2)]
   Specific:    Deliver: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
   Time-bound:  ⟨date⟩

5. Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.  [source: JFM responsibility (P2)]
   Specific:    Deliver: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
   Measurable:  Move the metric this drives from ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩.
   Achievable:  Scoped to this level's jfm complexity/problem-solving rubric: "Solves moderate, well-scoped narrative problems — a side mission, a dialogue tree — exercising judgment in familiar contexts."
   Relevant:    Advances the Narrative Design · Narrative Design mandate for a P2 — Developing Professional.
   Time-bound:  ⟨date⟩

OKRs

Objectives from this level's core outputs; key results only where a real dimension or capability backs them.

JFM responsibility (P2)

Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
  • Evidence at this level's scope bar: "Defined deliverables / small features" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P2)

Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
  • Evidence at this level's autonomy bar: "General supervision; reviewed at milestones" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P2)

Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
  • Evidence at this level's complexity bar: "Some non-routine problems; applies established patterns" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P2)

Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
  • Evidence at this level's impact bar: "Own and immediate-team deliverables" — ⟨target⟩ by ⟨date⟩

JFM responsibility (P2)

Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.

  • From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
  • Evidence at this level's decision rights bar: "Routine technical choices within guidance" — ⟨target⟩ by ⟨date⟩
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Objective 1: Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.  [source: JFM responsibility (P2)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."
  KR2. Evidence at this level's scope bar: "Defined deliverables / small features" — ⟨target⟩ by ⟨date⟩

Objective 2: Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.  [source: JFM responsibility (P2)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."
  KR2. Evidence at this level's autonomy bar: "General supervision; reviewed at milestones" — ⟨target⟩ by ⟨date⟩

Objective 3: Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.  [source: JFM responsibility (P2)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."
  KR2. Evidence at this level's complexity bar: "Some non-routine problems; applies established patterns" — ⟨target⟩ by ⟨date⟩

Objective 4: Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.  [source: JFM responsibility (P2)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."
  KR2. Evidence at this level's impact bar: "Own and immediate-team deliverables" — ⟨target⟩ by ⟨date⟩

Objective 5: Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.  [source: JFM responsibility (P2)]
  KR1. From ⟨baseline⟩ to ⟨target⟩ by ⟨date⟩ — tied to: "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."
  KR2. Evidence at this level's decision rights bar: "Routine technical choices within guidance" — ⟨target⟩ by ⟨date⟩

MBO areas

Key result areas from this level's responsibilities, each with a standard grounded in the canon leveling rubric where one exists.

AreaStandardTargetDue
Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."⟨target⟩⟨date⟩
Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."⟨target⟩⟨date⟩
Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."⟨target⟩⟨date⟩
Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."⟨target⟩⟨date⟩
Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."⟨target⟩⟨date⟩
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1. Area: Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision.  [source: JFM responsibility (P2) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."
   Target:   ⟨target⟩   Due: ⟨date⟩

2. Area: Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns.  [source: JFM responsibility (P2) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."
   Target:   ⟨target⟩   Due: ⟨date⟩

3. Area: Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context.  [source: JFM responsibility (P2) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."
   Target:   ⟨target⟩   Due: ⟨date⟩

4. Area: Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments.  [source: JFM responsibility (P2) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."
   Target:   ⟨target⟩   Due: ⟨date⟩

5. Area: Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer.  [source: JFM responsibility (P2) — reused, no distinct responsibility content]
   Standard: Consistent with this level's jfm knowledge-application rubric: "Applies creative writing and basic branching-structure skills to conventional narrative tasks using standard tools (Twine, Ink, articy:draft); works within established content patterns."
   Target:   ⟨target⟩   Due: ⟨date⟩

Scorecard

Only perspectives with real canon backing are shown — no Financial or Customer perspective, since nothing in the canon grounds business-financial or customer measures for a role alone.

Internal process

  • "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."⟨target⟩ by ⟨date⟩
  • "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."⟨target⟩ by ⟨date⟩
  • "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."⟨target⟩ by ⟨date⟩
  • "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."⟨target⟩ by ⟨date⟩
  • "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."⟨target⟩ by ⟨date⟩

Role calibration

  • Meets the scope bar: "Defined deliverables / small features"⟨target⟩ by ⟨date⟩
  • Meets the autonomy bar: "General supervision; reviewed at milestones"⟨target⟩ by ⟨date⟩
  • Meets the complexity bar: "Some non-routine problems; applies established patterns"⟨target⟩ by ⟨date⟩
  • Meets the impact bar: "Own and immediate-team deliverables"⟨target⟩ by ⟨date⟩
  • Meets the decision rights bar: "Routine technical choices within guidance"⟨target⟩ by ⟨date⟩
  • Meets the leadership bar: "May guide interns"⟨target⟩ by ⟨date⟩
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Internal process
  - "Develops storylines, characters and quests and writes and edits scripts under defined direction and supervision."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P2)]
  - "Builds branching narratives and dialogue trees using tools such as Twine, Ink or articy:draft, following established content patterns."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P2)]
  - "Designs and validates side missions from high-level concept through final implementation, ensuring coherency with game world logic and context."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P2)]
  - "Playtests narrative content to assess flow and pacing, and works with audio teams to sync voiceover to story moments."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P2)]
  - "Executes on narrative strategy created by others while demonstrating willingness to learn and grow as a designer."  →  ⟨target⟩ by ⟨date⟩   [source: JFM responsibility (P2)]

Role calibration
  - Meets the scope bar: "Defined deliverables / small features"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Scope)]
  - Meets the autonomy bar: "General supervision; reviewed at milestones"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Autonomy)]
  - Meets the complexity bar: "Some non-routine problems; applies established patterns"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Complexity)]
  - Meets the impact bar: "Own and immediate-team deliverables"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Impact)]
  - Meets the decision rights bar: "Routine technical choices within guidance"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Decision rights)]
  - Meets the leadership bar: "May guide interns"  →  ⟨target⟩ by ⟨date⟩   [source: level dimension (Leadership)]