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P1
GASE.GEN.P1
Entry – Junior Sound Designer
Game Audio/Sound Effects

Entry – Junior Sound Designer

GASE.GEN.P1

P1P1 — Entry-Level Professionalmedium0.70draftglobalv1

Assist in creating or editing basic sound assets under supervision.

Level
P1 · P1 — Entry-Level Professional · 0–2 yrs
Function · Focus
Game Audio/Sound Effects · General
Market pay (median)
Pay basis
model pending

Assist in creating or editing basic sound assets under supervision.

The story of this role

Who does this work

Game Audio Designer who wants to create immersive soundscapes that enhance the gaming experience.

The problem this role solves

  • The external problem: Difficulty in sourcing high-quality sound effects and mixing them seamlessly into gameplay.
  • The internal problem: Feeling overwhelmed by the complexity of audio design and the pressure to meet tight deadlines.
  • Why it matters: Believing that sound is a crucial element that can make or break a player's emotional connection to a game.

The plan

  1. Conduct active listening sessions to understand the vision of the game and its atmosphere.
  2. Research and gather a library of sound effects and audio assets suitable for the game's theme.
  3. Design and implement audio triggers that correspond to player actions and in-game events.
  4. Use writing skills to document sound design processes and collaborate effectively with the development team.
  5. Continuously test and tweak the audio elements based on player feedback and testing sessions.

What's at stake

Players find the sound elements distracting or unpolished, diminishing their overall gaming experience. Missed deadlines lead to a rushed audio implementation, resulting in a lackluster reception of the game.

Success looks like

Players are fully immersed in the game, feeling a deep emotional connection to the story and characters. Critics rave about the innovative use of sound, elevating the game to award-winning levels.

Summary

Assist in creating or editing basic sound assets under supervision.

Level — P1 — Entry-Level Professional

New to role or field; performs basic tasks under supervision

Scope
Own tasks within a defined component
Autonomy
Close supervision; work reviewed frequently
Complexity
Routine problems with known solutions
Impact
Own deliverables
Decision rights
Few independent decisions; escalates the rest
Leadership
None — building the craft
Typical experience
0–2 yrs

Core outputs

No core outputs recorded yet.

Adjacent roles

Nearest roles by structural coordinates (level + taxonomy). Distance 0 → 1; each carries its 3-state match band. How coordinates work → · Compare side-by-side →

Componentsshow ▾

Responsibilities8

  • Import and tag assets in the audio database.commonlevel
  • Follow guidelines to implement sounds via middleware.commonlevel
  • Assist in the creation of basic sound effects.commonlevel
  • Support senior designers in audio tasks.commonlevel
  • Participate in team meetings to understand project requirements.commonlevel
  • Ensure sound assets meet quality standards.commonlevel
  • Maintain organized audio files and documentation.commonlevel
  • Collaborate with other team members to align audio with game design.commonlevel

Tasks3

  • Import and tag audio assets.commonlevel
  • Implement sounds following guidelines.commonlevel
  • Assist in sound effect creation.commonlevel

Skills8

  • Audio taggingcommonlevel
  • Middleware implementationcommonlevel
  • Basic sound editingcommonlevel
  • Communicationcommonlevel
  • Feedback adaptationcommonlevel
  • Organizational skillscommonlevel
  • Teamworkcommonlevel
  • Basic project managementcommonlevel

Knowledge8

  • Audio database managementcommonlevel
  • Sound design principlescommonlevel
  • Game audio middlewarecommonlevel
  • Basic audio engineeringcommonlevel
  • Project workflowscommonlevel
  • Quality assurance processescommonlevel
  • Game development cyclecommonlevel
  • Audio file formatscommonlevel

competency8

  • Creativitycommonlevel
  • Strong communicationcommonlevel
  • Adaptability to feedbackcommonlevel
  • Basic audio editing skillscommonlevel
  • Attention to detailcommonlevel
  • Team collaborationcommonlevel
  • Time managementcommonlevel
  • Basic understanding of game enginescommonlevel

qualification3

  • 0–2 years (often with sound internship or academic project experience)commonlevel
  • Basic understanding of audio toolscommonlevel
  • Strong communication skillscommonlevel
Title aliasesshow ▾
AliasTypeConfidenceApproved
Entry – Junior Sound Designercommonmedium0.50
Classification mappingsshow ▾

O*NET / SOC

  • code=27-0000title=Arts, Design, Entertainment, Sports, & Media Occupationssource=inferred_from_superfunctionreviewStatus=needs_review