← Canon taxonomy

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Side-by-side leveling, scope, and market pay. Add up to four via ?keys=SWE.GEN.P5,SWE.GEN.P6.

vs
P2
GAMEAU.GAMEAUDIF879.P2
Game Audio/Sound Effects — P2
P1
GAMEAU.GAMEAUDIF879.P1
Game Audio/Sound Effects — P1
P3
GAMEAU.GAMEAUDIF879.P3
Game Audio/Sound Effects — P3
P4
GAMEAU.GAMEAUDIF879.P4
Game Audio/Sound Effects — P4
Market pay$72k ($57k$92k)inherited$62k ($49k$79k)inherited$82k ($65k$105k)inherited$109k ($86k$139k)inherited
LevelP2 · P2 — Developing ProfessionalP1 · P1 — Entry-Level ProfessionalP3 · P3 — Mid-Level ProfessionalP4 · P4 — Senior Professional
FunctionGame Audio/Sound EffectsGame Audio/Sound EffectsGame Audio/Sound EffectsGame Audio/Sound Effects
FocusGame Audio/Sound EffectsGame Audio/Sound EffectsGame Audio/Sound EffectsGame Audio/Sound Effects
Typical years1–30–23–55–8
ScopeDefined deliverables / small featuresOwn tasks within a defined componentFeatures or a sub-system end-to-endA system or set of related features
AutonomyGeneral supervision; reviewed at milestonesClose supervision; work reviewed frequentlyWorks independently on standard work; reviewed on the non-standardSelf-directed; reviewed at critical decision points
ImpactOwn and immediate-team deliverablesOwn deliverablesProject / team outcomesMulti-team / function outcomes
Decision rightsRoutine technical choices within guidanceFew independent decisions; escalates the restOwns implementation decisions for own scopeOwns technical decisions for a system; influences adjacent design