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Product Designer (UI/UX Designer)
Product Designer (UI/UX Designer) is a job family — a stable cluster of work with shared purpose, outputs, responsibilities, and labor-market identity. On the frame it spans 6 canonical roles across the P track, 6 levels in all.
Titles that map here
Employers call this work many things — these all resolve to Product Designer (UI/UX Designer).
The job family matrix
Every level of the family, side by side — what genuinely changes as the work scales, and what it pays. Open any level for its full profile.
P1 Entry-Level Professional 0–2 yrs · $58k open profile › | P2 Developing Professional 1–3 yrs · $68k open profile › | P3 Mid-Level Professional 3–5 yrs · $78k open profile › | P4 Senior Product Designer (UI/UX Designer) 5–8 yrs · $103k open profile › | P5 Expert Professional 8–12 yrs · $130k open profile › | P6 Principal Product Designer (UI/UX Designer) 12–18 yrs · $177k open profile › | |
|---|---|---|---|---|---|---|
| Median pay | $58k | $68k | $78k | $103k | $130k | $177k |
| Scope | Own tasks within a defined component | Defined deliverables / small features | Features or a sub-system end-to-end | A system or set of related features | Multiple systems or a technical domain | Organization-wide architecture and the hardest problems |
| Autonomy | Close supervision; work reviewed frequently | General supervision; reviewed at milestones | Works independently on standard work; reviewed on the non-standard | Self-directed; reviewed at critical decision points | Sets direction within the domain | Defines direction; minimal oversight |
| Complexity | Routine problems with known solutions | Some non-routine problems; applies established patterns | Diverse problems; adapts existing approaches | Complex, ambiguous problems; devises new approaches | Novel, high-ambiguity problems; establishes the approach | Strategic, open-ended problems shaping the technical future |
| Impact | Own deliverables | Own and immediate-team deliverables | Project / team outcomes | Multi-team / function outcomes | Org / multi-team outcomes | Organization-wide |
| Decision rights | Few independent decisions; escalates the rest | Routine technical choices within guidance | Owns implementation decisions for own scope | Owns technical decisions for a system; influences adjacent design | Authority over a technical domain | Sets technical strategy for a major area |
| Leadership | None — building the craft | May guide interns | Mentors juniors informally | Technical lead for focused efforts; mentors several | Leads cross-team technical initiatives | Recognized authority; multiplies many teams |
Adjacent families
The work that sits closest to Product Designer (UI/UX Designer) on the frame — by coordinate distance, not by hand.